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30. June 2008, 15:52 - Brauche Hilfe bei den Monstern
xzarnado ist offline xzarnado
Baal
 
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Ganz einfache Sache: Da ich mich ein wenig mehr mit Dia3 auseinandersetzen will, wollt ich mir mal das Beastary (oder des heißt) auf der Dia3.com Seite durchlesen. Da aber irgendwie mein FireFox Probleme mit der Seite hat, wollt ich mal ganz liep fragen, ob mir jemand die Texte (vllt noch mit den Grafiken wäre nett) hier rein copypasten könnte. Ob Deutsch oder Englisch ist total egal.

Vielen Dank im Vorraus, der Xzar
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30. June 2008, 16:03
MasterCaster ist offline MasterCaster
Deathmauler
 
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Wenn ich gemein wäre, würd ich ja sagen; Benutz doch einfach den InternetExplorer (du Faulpelz )... gut, eigentlich bin ich gemein, aber ich würds Dir hier trotzdem copy&pasten...

Unfortunately sind die Texte ewig lang und ich würd ungern das Forum zumüllen, darum schlag ich vor, du versuchst es wenigstens vorher mitm IE (is das kleine blaue E unten in der Schnellstartleiste) und wenns DANN noch net klappt, post ich das Zeug... Deal?

mfg

MC
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Beste Zitate ever:
"Du bist ein doof" Author: unbekannt (hätte ich sein können )
"selber denken macht blöd... hab ich gelesen" Author: ICH
"ich laber nur shice, um mich vom Denken abzulenken" Author: ICH
 
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30. June 2008, 16:16
xzarnado ist offline xzarnado
Baal
 
Beiträge: 25.152
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Mitm IE kann ich net mal google aus irgendeinem mit nicht erfindlichen Grund öffnen, habs mal eben probier. Zur Not kannste mir des Zeuch auch per PN schicken, aber da gibbtes diese doofe Zeichenbegrenzung.

Aber trotzdem Danke für eine Hilfe
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30. June 2008, 16:24
MasterCaster ist offline MasterCaster
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Also dann (mögen die Mods mir verzeihen und gnädig mit mir sein ):

Gnarled Walkers (dat sind die lustigen Bäumschen ):

As beautiful as a walk through the Tristram wilderness is, with its lush fields and picturesque rivers, the air seems to take on an otherworldly foreboding as one approaches the fishing village of Wortham. My search to catalog the weird, the fabulous, and the all-too-often-dangerous inhabitants of our world had led me there. I hoped to find a guide who could bring me safely into the Festering Wood and back, for I had come to see for myself the strange creatures that are the "gnarled walkers".

What then, you may ask, is a gnarled walker? Is it simply an ensorcelled walking tree – a wood wraith – or is it something more? Does it truly live? These are the questions I sought to answer as I strode into the village of Wortham that bright day, which had somehow turned dark and dreary while my attention was elsewhere. But the few people I encountered in Wortham were a taciturn lot, unwilling to answer my inquiries.

As I inspected my way around the moribund town, it was impossible to ignore the fact that the bridge I hoped to take to the Festering Wood had been destroyed, burned beyond repair. My questions about this circumstance went unanswered. I likewise found it odd that there seemed to be only elderly people in the village, with the exception of one beautiful young woman whose father was quite insistent I keep my distance from her. Though he was rude on this point, I found him to be a rather sociable sort once convinced I was not interested in his daughter. He introduced himself as Pablo DeSoto, and as luck would have it, he was very knowledgeable about several topics in regards to magic and the object of my search.

"...the Festering Wood derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person." According to Master DeSoto, the Festering Wood derives its name from the fact that everything in it seethes and roils with evil intent: even the ground itself has been known to rise up and devour a person. When pushed further in regards to the gnarled walkers specifically, he pontificated at length as to their true nature. He maintained they are vile mystical creatures from another realm who can only sustain their existence in our world by sapping life energy from men or animals. These heinous beings have shifted their appearance to that of trees, thereby luring their prey close so as to consume it whole and enrich their reserves of dark power. These beastly things move ponderously, and some are known to exude a foul stench that poisons their victims. Master DeSoto is certain the origin of the walkers, and of the Festering Wood itself, can be traced to the foul doings of necromancers, who he claims are responsible for much of the evil that has befallen our world. He expounded in full to me his theory that the "whole Diablo incident", as he called it, was tied up in their dark arts as well.

Regardless as to whether that is the truth of the matter or not, I felt fortunate that I was unable to find a guide to bring me into the Festering Wood. Upon hearing of what transpires there, I have decided it is far better suited to the adventuring temperament than my own.


Khazra (die Ziegenmenschen):

The khazra (colloquially known as "goatmen") were long thought to be natural inhabitants of our world, akin to the lacuni "panther-men" tribes of the desert and mountain regions, but I have recently discovered evidence revealing that nothing could be further from the truth. The history of the khazra is much more complex and disturbing than has been previously imagined.

According to ancient carvings that I have succeeded in translating, the khazra were originally human, part of the umbaru race found in the thick Torajan jungles in the Teganze region of the eastern continent. At some point in the distant past, the five clans that would come to be known as the khazra migrated to higher elevations and began developing along different lines than the clansmen they left behind. They lived in relative peace and began the transition from a hunter-gatherer society to a farming one. This state of affairs changed dramatically when they encountered the Vizjerei about two thousand years ago (if my translations prove to be correct).

This was the height of the Mage Clan Wars, and even the mighty Vizjerei mage clan was showing signs of stress brought about by the prolonged struggle. A faction of the Vizjerei resolved to construct an army using demon-possessed victims, and the peaceful umbaru clans seemed to fit the Vizjerei's needs. It is unknown how the clans first came into contact with the Vizjerei, but within the span of a decade or so, some of the future khazra clans had turned from their peaceful existence to all-out warfare with the Vizjerei. This was surely the result of seeing their brothers being painfully transformed into savage goat-like creatures by the Vizjerei.

"As decades of savage warfare took their toll on the umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else." Though they were primitive by the standards of the Vizjerei, the umbaru clans held the powerful mages at bay through familiarity with the terrain and sheer ferocity. But this state of affairs could not hold forever. As decades of savage warfare took their toll on the umbaru's culture and minds, the clans began to search for any means to prevail over their enemies. In fact, they lost sight of anything else.

Exact details on what transpired next are scarce, but I have ascertained that at some point during the next two hundred years they decided to use the Vizjerei's strength against them. To this end, the clans actively sought to capture a mage to do their bidding. Eventually they succeeded in violently coercing one of their captives to help them not only gain control over their transformed clan mates, but to have themselves transformed as well in order to fully drive the Vizjerei out of the Teganze.

Their strategy worked, but it was not without its price. They found themselves bound in servitude to the demon Zagraal in exchange for their cursed power (note that I neither endorse nor dismiss theories of a "Burning Hell" by the use of the term demon; it is simply used here in its original intent: to describe a being of malevolent or loathsome origin). They became furious marauders, driven to raid villages and caravans to sate their bloodlust and procure sacrificial victims for their demonic master. This is also when they became known as khazra, which roughly translates as "demon" or "devil" in the umbaru tongue.

After years of this terror, their previous brothers, the umbaru of the lower Teganze, sent their sacred witch doctor warriors to eradicate the khazra's threat to the region. Filled with otherworldly power, the witch doctors cut a swath of destruction through the khazra until they confronted Zagraal himself. In a now-legendary battle, the valiant heroes fought to the last man before finally bringing Zagraal down.

The khazra continued to wage war on humanity, but without a source of demonic power to draw from, they became weak. Despite a slight unexplained resurgence twenty or so years ago, their fury steadily drained from them until they became the sluggish and muddled beings we know today.

Addendum: While researching the various hostile wildlife that adventurers regularly encounter in their work, I have been informed that the khazra have regained some of their lost vim and vigor and are once again ferociously attacking humans. As of this writing, such reports remain uncorroborated by reliable sources.



Undead (dazu sag ich jetzt ma nix ):

The undead are a pox upon our world, yet no one sees fit to look into their existence and find a way to rid us of them once and for all. How long until we are confronted by the terrifying specter of an undead army of skeletal warriors raised by some crazed sorcerer or would-be demigod? Do not let the scarce reports of skeleton attacks lull you into assuming we are safe; we are never safe from these unholy legions. They are coming, mark my words.

Despite the fact that skeletons seem mischievous or imbecilic, they are nothing to scoff at. We should neither dismiss them from our consideration, nor ignore the problem they represent. It is far past the time for serious inquiry into their exact nature. Since I am overly qualified on many subjects pertinent to this area of inquiry, apparently it falls to me to rectify this lack of understanding. After completing many months of long, arduous study, I now present the information I have gleaned from my research into these unholy monstrosities.

Contrary to what I had assumed, a reanimated skeleton is actually constructed from bits and pieces of any number of different skeletons, not a single one. Their diverse composition gives them the ability to form and reform, and makes them easily summoned, permitted there is adequate raw material at hand. Still, this is not to say that a skilled necromancer could not call forth a cadre of skeletal warriors to do his bidding anywhere he chooses. He merely requires less effort to construct a skeleton army in a graveyard than in the middle of a forest.

"Contrary to what I had assumed, a reanimated skeleton is actually constructed from bits and pieces of any number of different skeletons, not a single one." Furthermore, I have come to believe that a skeleton's intelligence is limited by the power and scope of the spell used in the creature's creation. Theoretically one could have a single astute skeleton servant or a rather dense army of a hundred for the same expenditure of magical energy. I am at a loss to explain the average skeleton's somewhat ludicrous mental predisposition, however. Perhaps the implausibility of its own existence makes the skeleton think it hilarious to hide in a barrel, cackling intermittently for some three hundred years until a victim happens by?

In contrast to the other undead horrors our world has been plagued with – namely the mindless zombies and the pack-hunting ghouls – skeletons are much more dangerous as a whole because of their ability to be organized and directed. Based on the evidence, it takes only slightly more energy to imbue skeletons with enough intelligence to use shields to defend themselves and their allies. These "shield skeletons", as I like to call them, are alarmingly common, though not as numerous as a basic skeletal warrior.

If my aforementioned points do not convince the skeptic of the gravity of this issue, consider the case of the skeletal summoner. This advanced skeletal warrior is specifically created with a higher intelligence that gives it the ability to replenish the undead ranks as needed. Yes, adding summoners to the unholy, undead mix results in a nauseating recipe for a self-sustaining army, capable of renewing itself in perpetuity so as to fulfill whatever diabolical ends its master called it forth to pursue.

It should be apparent to all intelligent readers that any madman needs only the raw material of skeletal remains to create these armies of the undead. The obvious solution is to disinter the graveyards and begin burning the skeletons posthaste. Only then can we be certain that we have removed this deadly threat from the arsenal of those who would do us harm.



Marked by Dark Cultist (dunkle Kultisten):

I knew the cultists had found me when I saw the bloody, curved knife stabbed violently into my door this morning. I have spent months trying to ease the fevered imaginings that have tormented me since that encounter a scant few months past, but to no avail. And now they know who I am.

There is an absolute and oppressive darkness to be found only in the deep wilderness at night. Thus, when I saw the distant light of fire while making my way through the thick Tristram forest, I welcomed the company of fellow travelers. As I approached, however, something even darker than the unlit forest crept over me. So horrendous was this feeling that I thought to turn away until the sound of chanting reached my ears and drew me onward. I thank whatever gods blessed me with the presence of mind to stop short of entering that unholy place whence the sound originated. Instead, I sought out a well-hidden vantage point from which I could look upon the frigid clearing that seemed violently torn from the depths of the forest.

That was when I first saw them, the dark cultists, arrayed in a circle. Their torches lit the macabre proceedings in a pallid light that danced over their garish rune-covered robes. I had heard tales of these hooded cultists and their depraved rituals, and I must admit to some curiosity upon seeing them. As their chanting droned on, I thought to make my escape lest they see me, but my attention was riveted by a pale, vacant-eyed supplicant being led forward. I do not know if he was of limited mental capacity, lost in religious mania, or simply drugged, but he was definitely not sound of mind as he knelt in the center of the thrumming circle.

"I wish that I had not tempted fate with my quick words. Disappointment is much preferable to stark terror, and terror was what I stumbled into that night." The chanting stilled as the leader, face shadowed by a heavily gilded hood, stepped forward and began to intone a ritual in some indecipherable tongue. A large, thickly muscled and leather-masked cultist draped a black, eyeless hood over the victim's head before pulling a foot-long spike from his sash. My mind searched for any possible use for this cursed nail when I noticed the immense stygian hammer grasped in his other hand. With one swift motion, he raised it above his head and drove the spike into the supplicant's back with fierce intensity. I almost screamed... but the victim made no sound.

As another spike was readied, I knew I could watch no more. I trembled with the thought of those nails being driven into me should I be caught. I averted my gaze as I heard the revolting squish of another spike sunk into willing flesh. My eyes fell on the robe of the lead cultist. The intricate runes woven into his robe undulated and swirled in sickening movement. As I watched, horrified, I could feel my sanity crumbling away. I began to back away from the wicked tableau, forcing myself to move slowly while my mind screamed for me to flee with abandon. When I could contain myself no longer, I broke into a full run, not caring what sound I made. I ran until I collapsed. And then, as soon as I was able, I staggered to my feet and ran some more.

Not long ago, I wrote of my disappointment that New Tristram lacked the palpable dread its reputation led one to expect. I wish that I had not tempted fate with my quick words. Disappointment is much preferable to stark terror, and terror was what I stumbled into that night.

Since returning home, I have been feverishly researching those demon-enthralled cultists in an effort to ease my mind, to assure myself that I had not actually seen what I had, but every whispered, frightened tale only deepens the chill that has seized me. I do not know which of my actions alerted them, but my worst fears have been realized. I have been marked.

This is the last known writing of Abd al-Hazir. Known for his compilation of weird and wonderful facts about our unique world, he has unfortunately been missing since late last year.

______________________

mfg

MC

P.S.: Bring am Besten dein IE in Ordnung, ich benutze normalerweise auch FF und konnts damit aus mir unerfindlichen Gründen net öffnen, aber wer weiß, wie lange Blizzard noch braucht um die Probleme damit zu lösen.
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Beste Zitate ever:
"Du bist ein doof" Author: unbekannt (hätte ich sein können )
"selber denken macht blöd... hab ich gelesen" Author: ICH
"ich laber nur shice, um mich vom Denken abzulenken" Author: ICH
 
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30. June 2008, 16:29
xzarnado ist offline xzarnado
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Vielen Dank MC, werd mir dann das mal im Laufe des Tages alles durchlesen

@IE: Ja, irgendwas spinnt da wohl.
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4. July 2008, 00:07
streitmonolog ist offline streitmonolog
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Also die Diablo Seite funktioniert bei mir unter Firefox 2 und Firefox 3 einwandfrei, und zwar sowohl unter Windows, als auch unter Linux.... (Unter Linux funktioniert einzig und allein die Transparenz in den Flash Teilen nicht.)

Was die Empfehlung von IE angeht...

IE ist ein ****je nach alter und bildungsgrad die schlimmstbekannten schimpfworte einfügen**** Browser. Ich darf mich beruflich regelmässig mit diesem Unding herumägern, und an dem Tag, andem dieser Fluch aller Webdeveloper der Geschichte angehört, werde ich ein Freudenfeuer entfachen, und drei Tage ohne Unterbrechung durchtanzen.

Jede neue Version von IE (die weder zu allgemeingültigen Standards, noch zu eigenen Vorgängerversionen kompatibel ist), kostet jedem Webdevelopment unternehmen tausende von Euro, bis die Seiten an die neuen Anzeigebugs angepasst sind. Die Ankündigung einer neuen IE-Version führt in der Firma generell zu einer Krisensitzung.

Der IE hat seine Karriere mit Jahren Verspätung gegenüber Netscape begonnen. Originalzitat Bill Gates: "Das Internet ist nur eine dumme Studentenspielerei, die sich niemals durchsetzen wird."
Und hat dann innerhalb eines Jahres (und vier Versionen) mit ungeheurem Finanz und Personalaufwand versucht wieder auf gleich zu kommen.
Den Sieg über Netscape hat man schließlich aber durch Ellbogentechnik und einige halblegale Methoden (die zu Serien von Klagen führten) erlangt.

Die heutige Führungsposition ist nur noch dadurch bedingt, dass in vielen Firmen es den Angestellten nicht erlaubt ist, selbst einen anderen Browser als IE zu installieren. Das ist auch der Grund warum man in allen Statistiken sehen kann, dass unter der Woche zur Arbeitszeit IE das Internet dominiert... während nach Feierabend und am Wochende Firefox bereits knapp die Führung übernommen hat.
 
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4. July 2008, 00:12
xzarnado ist offline xzarnado
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Zitat:
Also die Diablo Seite funktioniert bei mir unter Firefox 2 und Firefox 3 einwandfrei, und zwar sowohl unter Windows, als auch unter Linux.... (Unter Linux funktioniert einzig und allein die Transparenz in den Flash Teilen nicht.)
Jetzt bei mir auch, offensichtlich haben sie noch mal die Seite über die Tage optimiert, da sie auch bei anderen Usern hier zum Absturz führte.

@ IE: Die Story kenn ich schon von dir Und ich hasse das Ding auch, vor allem wegen der Sicherheitslücken die das Ding IMMER noch hat.
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4. July 2008, 00:15
streitmonolog ist offline streitmonolog
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