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10. October 2014, 16:07
 #16 (permalink)
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Zitat:
Zitat von Bowelas Beitrag anzeigen
Hab kein CTE ..

Aber es wäre schön, wenn das mal jemand mit entsprechendem Zugang machen könnte - scheint ja nicht nur mir so zu gehen.
Kann ich machen, wäre aber natürlich aussichtsreicher wenn das jemand wie infiniteloop macht, denn der Durchschnittspost wird selten gelesen... :/

Spoiler: Aufklappen

Zitat:
[Grenade resupply-mechanic proposal]

Dear CTE-Community and Devs, this proposal is not by myself, but the original author does not have CTE access and asked to put it on here.

The recent grenade-resupply changes, that should counter nadespam, really don't work that way - sadly.

If someone, playing the objective, uses his grenade, he can either spend ~20+ seconds around an ammo-box - maybe even with the result of it 'vanishing' (because that support places another one in another place).
Or he can leave without having one for the rest of his virtual life.

A nadespammer however, doesn't really care, because he already camps besides his ammo box and while the grenades won't fly as frequently, he will continue the nadespam.

The proposal:
Create another timer, determining, when you can resupply your grenades, but lower the real resupply time.

Example:
Someone uses his grenade. Internally a timer of (for example) 1 minute starts to count down.
Until the time reaches 0 (or he dies) he cannot resupply his grenade.
When the time is over, however, he can just walk up to an ammo box and resupply his grenade pretty fast.

This way the camping nade spammers are less effective, but "moving" players (taking flags or mcoms) can resupply the grenades at the next flag, when the timer reached 0 and a support player drops his box - and almost instantly continue the objective-play.

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Original proposal by Bowelas

Looking forward to any feedback and especially developer answers

^Wäre das in deinem Sinne?

MfG
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Geändert von userrr3 (10. October 2014 um 16:46 Uhr).