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Today’s release is a pretty big one (in terms of features and fixes – not sizewise) – thank you for helping out!
PATCH CHANGES
This is what is included in this patch:
Fix for squad spawning under terrain
Visual Recoil Improvements
New red sights for the red parts (more glowing better against bright lights/sun).
Fixed reported issues for AEK, PK-S and Compact sights, Glock18, M39EBR and USAS-12 (thank you, and please report more issues if you see them!)
High Frequency Bubble AUTO option improvements
Allow high frequency update on Gen3 (Xbox 360 & PS3).
Added additional logging for frequencies used.
Added server side clamping of value if bandwidth gets congested (also shows as new color on the NetworkPerfOverlay).
Much faster reaction to changing network connections and bandwidths.
Server Degradation
Fix for memory leak believed to cause server degradation over time.
Lancang Dam: Enabled levolution sounds for late joiners
Commander fixes
Handled edge case where commander assets never get activated for team if it is under proxy attack.
Handle edge case in commander where someone is trying to re-enable an action when it is in cooldown state.
Already unlocked assignments will no longer show up in end of round screen
Updated Headshot blood FX
No more POW! – first pass
Added option for choosing the minimap default scale (Auto, 50m, 100m, 150m)
Operation Metro 2014 Fixes
Added blocking volumes to stop players exploiting outside play areas
Integrated 5 crash fixes from Hardline (all platforms, PC)
Vehicle spawn timers now work as intended and start counting when the game starts
Preround Ready-state added to Conquest Large (Initial testing)
First pass at a ready state inspired by the Hardline dito. First rough draft (not final UI). Let us know about issues you find!
Soldier Movement
Toned down regular movement accelleration a couple of notches more, left sprint accelleration as is.
GAME MODES
Goal: Improve selected gamemodes to deliver the intent and playstyle envisoned for the gamemode in question
Obliteration
Changed bomb animation so it fades out when bomb stops moving.
Bomb now resets when bomb carrier is spotted or shoots their gun.
Fix for issue where bomb wouldn’t move after entering vehicle.
Normal Obliteration bomb update is every 3s.
Competitive Obliteration bomb update is every 8s.
Obliteration Competitive
Compressed play spaces.
Dawnbreaker: Disabled elevators
Disabled levolution.
CTF
CTF now gives the win to the team with the most points regardless of flag captures
Carrier Assault
Disabled in carrier spawns for attacking team.
Only parachute spawns are open both stages.
BULLET COLLISION CLEANUP
We now have a new effort where we look at the worst object in the game when it comes to bullet collision – and fix them. Much thanks to this thread: Open Forum thread by Zoutepoel - Thank you!
Collision fixes in this update:
Lumphini Garden Fixes
Glitch fixed (https://www.youtube.com/watch?v=xKinYHR2cMI)
Improved collision of shed building.
Fix for glitch in wall near D.
Fix this object (http://tinypic.com/view.php?pic=ta37np&s=8#.U9b29rEQ470)
Affected levels: Zavod 311, Nansha Strike
DICE <3 RUSH
To focus testing, for this update we are removing some maps from rotation to get feedback on the latest updated.
PARACEL STORM – CTE PREMIERE
Slightly edited MCOM placements 1A, 1B, 2A, 2B, 4A, 4B.
Edited spawns (defender paradrops at base 1 for example).
Edited emplaced weapons.
Added some cover at base 2.
Added cover and light pre-destruction at base 4.
Edited destruction mask around new cover.
1xTransport helicopter, 1xLTV, 1xRHIB, 1xMBT on all bases
Vehicle Changes – Attackers
Removed scout helicopter from later bases.
Removed one RHIB at base 1.
Replaced one PWC with an AAV on PC and Gen4 on base 1 & 2. This also means that that PWC is gone for Gen3.
Transport helo no longer allowed outside of normal combat area.
Transport helo spawn disabled on base 3 and 4.
Forced respawn delay on RHIBs to 20s (Rush rules respawn delay x1.5 = 30 seconds)
Vehicle Changes – Defenders
Added two PWC and a RHIB for defenders on base 1.
HAINAN RESORT – UPDATE
**KNOWN ISSUE: Minimap not showing correct info at the attacker starting carrier and the new beach. Needs updating
Edited terrain and added rock cover at base 1 to provide another flanking route for attackers
Edited combat area for attackers and defenders around base 1
Rotated and moved carrier for attackers on base 1 (including all spawns)
Added AAV for attackers on PC and Gen4 at base 1
Removed scout helo
Added 2 attacker RHIBs to base 2 (will not exceed max allowed of type)
Added 1 attacker RHIB to base 3 (will not exceed max allowed of type)
Removed emplaced weapons at base 2, 3 and 4
Moved MCOM 4A and 4B
Edited cover around MCOM 4A and 4B
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