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| Der Finale CTE-Sommer-Patch :
Today we start our final testing runs on the latest Summer patch build. We are getting close to locking this puppy up – and we need your help to sanity check the content of the patch – and help us get new high tickrate server performance data as well!
During the coming week or two we will be running the CTE (both PC and Xbox one) on the latest Summer Patch code and content. This means we will be running less total number of servers as we really need to get new performance data on full servers (4 server instances @ 64 players make up one physical server).
We hope players from all regions can attend and play as much as possible, even though the experience might not be the best – a full server is a full server regardless of what pings the players have!
RELEASE NOTES
These are the changes included in this release:
Gameplay Updates
Vehicle turrets: Turrets are now not as limited on PC using a mouse as in previous releases
TV missiles: Reverting UCAV based physics and increasing dampening to make turning more accurate. Decreased collision volume size to prevent bouncing off collision.
Created custom MIPs for the FilmGrain texture to improve the flashbang blinding effects on Gen3. Improves appearance of filmgrain effects globally on Gen3 as well.
Fix for blue flashes when player fires anti-tank weapon (especially LAW,, SMAW, Javelin…not so much RPG) at a bright white source, e.g. the sun. Sparks and muzzle flash color channels were really overcranked.
Fixed issue where the player was able to combine gadgets between classes if there is an open slot when changing classes via the Commander Crate.
Flashbangs: New effect using a hack to film grain. More consistent in all lighting conditions, Adjusted curves to new effect
Gun master (new night preset): the round will now end properly with the knife kill.
Fix for an issue where players got stuck after leaving a vehicle post firing a TV-missile (also used to get stuck mid air from attach choppers)
Zavod Graveyard Shift Updates
Turning off transparency fade on BG forest fire.
Added images for the quickmatch menus on all console platforms.
Visual FX cleanup pass for night vision.
Big sound pass – now sounds awesome!
Updated sky texture and added some ambient fog patches to break up shapes.
High tickrate changes
Vehicle turrets: Fix for turret jittering @ 30fps @ 120 tickrates, Raising the angular momentum threshold precedurally from the angular momentum multiplier (smoother)
Updated server stall detection
_________________________________________________________________________________________ Früher war alles besser. Ich bin von Früher. |
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