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Beiträge: 3.954
Artikel: 3 | Zitat:
Happy Tuesday! We’ve got a lot of bug fixes in this patch along with more tweaks to weapons.
PATCH CHANGES
Here are the changes included in this patch:
Weapons
SLAMs got some damage and radius back although it is still lower than vanilla. You should now be able to take out a MBT with 3 slams and 1 shot from any launcher.
More changes to the FAMAS, MP7, and CZ3A1 in an attempt to make them more unique. I read a ton of feedback from the last change (Thanks for that), so please try these out now and see how they feel.
I’ve also reduced the top speed of the MBT LAW to give a little more warning when it locks.
Weapon Animations
Weapon anim fixes. Some DMRs needed to be re-rigged to fix animation issues
SR2: Fixed missing bolt on empty reload animation, fixed sprint pose clipping issue in water
870: Fixed blending issue after zoom fire/pump action animation
M16: Fixed mismatched bipod pose, broken dust cover on model
RFB: Removed extra shell that moved when firing with a bipod + iron sights
Mk11: Opened dust cover to prevent jamming. Removed incorrect rotation during bipod fire animation.
All DMRs, M82a3 Battle pickup: Fixed bipod fire issue that skipped fire animation at higher rates-of-fire
M412 Rex, .44 Magnum: Adjusted fire animations for new trigger delay values, corrected trigger discipline while running
Level and Object Optimizations
Improved Willow trees render performance.
Havoc building optimization.
General physics object optimization.
Adding out of bound volume for high places on Dragon’s Teeth maps (i.e. rooftops)
XP3 Level Fixes
Pearl Market
Changed respawn timers for Vehicle spawns in CQ.
Sunken Dragon
Surrounding area change for CQL & CQS.
Adjusted “Traffic jam” street.
Adjusted team spawning for DM/DOM modes.
Adjusted water level for DM/DOM modes.
Vehicles
Jet boost not toggling on button press on consoles fixed.
Vehicle hold or press button for boost option added.
Disable jets auto throttle functionality/option for PC.
HUD/UI
New option for whether tapping spot button should give attack/defense orders.
Updated the placeholder names and description strings for the various new options with proper ones.
General Fixes
TDM – Opposite teams are initially spawning too close to each other.
The Friend zone timers for Domination and Deathmatch levels now are set to start counting on the first player spawn once the players have confirmed ready state.
Helicopters now affect trees and bushes which react to wind properly.
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