Patchnotes Version 1.0.68.227 - Fixed unit skill panel always setting skill levels to 1 if they were 0
- Fixed base file and resource dirs not being properly made relative when modding in the unit editors
- Fixed the icon selector when modding
- Fixed [AFFIXES] blocks not appearing on skill level blocks in the skills editor (oops..broke that in the last patch)
- Skill and Quest editors are now sortable by skill/quest name.
- Fixed crash when editing stat watchers on units
- Fixed deleted monsters becoming visible again.
- Animation editor now hows a check list filter for limiting which types of animation keys are displayed.
- Fixed monsters’ equipment not being displayed on monster objects in the editor
- Layouts are now auto-backed up at a default interval of every 10 minutes and just before switching to in-game mode.
- These get saved to %appdata%runic gamestorchlighttorched
- You can now load the current backup for a scene though the File->Load Backup menu option
- Fixed sound bank file references not being mod friendy
- Added “Collision Radius” control to monster, player, and prop editors
- Added “Collision Mesh” control to monster, player, and prop editors
- Item editor Affix control now lists affixes in mods when modifying the list of affixes
[The following still requires a new game build to work in the actual game but are in the editor]
- Passive skills now pay attention to the skill equipment requirements
- PERCENT BLIND effect added.