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Beiträge: 14.604
Artikel: 799 Dabei seit: Oct 2007 | Patchnotes Version 1.0.68.63 - Cinematics now save properly to the mod directory in the Cinematics editor
- Recipes now save property to the mod directory in the Recipes editor
- Thread priority is now “Normal”
- Fixed anchoring for “Infer Points after” checkbox in stat line editor
- Fixed list editing in Quest/Skills editors
- Fixed pane/column/row properties not saving in the unit skills pane
- Removed error message when the unit skill panel tries to display a skill name for a skill that doesn’t exist (now logged to the ogre.log)
- Fixed editing sets’ “NAME” and “DISPLAYNAME” properties
- Moved all the data/settings files over to appdata to avoid admin right issues.
- Undos are now capped at 100 when editing layouts.
- Fixed dungeon cloning
- Fixed dungeon deleting
- Fixed “Show Map” control not saving in the rules set editor
- Rule sets are now sorted in the rule set editor
- Fixed rule sets editor not saving explicit layouts if an explicit layout doesn’t already exist in the rule set
- No more 1-2 second pause when resizing the editor.
- Removed duplicate “Reset” input on unit triggers.
- Fixed crash when playing in the editor after having stopped playing with the in-game UI open.
- Fixed texture override controls on unit editor using the absolute path instead of the relative path if you’re modding
- Fixed crash if selecting a DDS instead of a png through the texture override control
- Affixes now reload when the affix editor is saved
- Added option to explicitly reload affixes through the ‘reload assets’ drop-down doo-hickey.
- Fixed some control docking/anchoring issues in the effects/affixes editor
- ”File” icon on the scene managers (left pane) now just says “File” to avoid confusion
- Fixed the Player save loader in the editor options. (the thing that lets you use a character from a particular save file when playing in-game in the editor)
- Fixed new “ranged” stat lines not being parsed properly when restarting the stat line editor
- Fixed layout paths not being relative if you browse to a layout in your current mod directory in skill events.
- Fixed cloning a skill that’s already in your mod in the skills editor.
- Fixed cloning a quest that’s already in your mod in the quest editor.
- Fixed exception when adding inclusive files to a newly added chunktype in a mod rule set.
- Fixed “Level” column not saving in effects panel.
- Editor now always uses en-US culture settings (for things like ‘.’ vs ‘,’ in floats). Should no longer have goofiness in the stat line editor due to decimal symbol parsing, etc.
- Added missing “Uses” control to the items editor
- Added “Target Type” control to items editor
- Monster objects now default to “dog” in the editor (to avoid null monsters)
- ”Play” in the editor will now load a default layout if trying to play a layout without any room pieces in it.
- Backspace now does the same this as Delete when working with layouts. (I believe this should help Mac boot campers)
- Fixed animation editor having several problems when editing .animation files in a mod.
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