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14. January 2010, 17:39
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Beiträge: 14.604
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Dabei seit: Oct 2007
Bob_ROss eine Nachricht über ICQ schicken Bad Company 2 Profil von Bob_ROss
Patchnotes Version 1.0.68.63
  • Cinematics now save properly to the mod directory in the Cinematics editor
  • Recipes now save property to the mod directory in the Recipes editor
  • Thread priority is now “Normal”
  • Fixed anchoring for “Infer Points after” checkbox in stat line editor
  • Fixed list editing in Quest/Skills editors
  • Fixed pane/column/row properties not saving in the unit skills pane
  • Removed error message when the unit skill panel tries to display a skill name for a skill that doesn’t exist (now logged to the ogre.log)
  • Fixed editing sets’ “NAME” and “DISPLAYNAME” properties
  • Moved all the data/settings files over to appdata to avoid admin right issues.
  • Undos are now capped at 100 when editing layouts.
  • Fixed dungeon cloning
  • Fixed dungeon deleting
  • Fixed “Show Map” control not saving in the rules set editor
  • Rule sets are now sorted in the rule set editor
  • Fixed rule sets editor not saving explicit layouts if an explicit layout doesn’t already exist in the rule set
  • No more 1-2 second pause when resizing the editor.
  • Removed duplicate “Reset” input on unit triggers.
  • Fixed crash when playing in the editor after having stopped playing with the in-game UI open.
  • Fixed texture override controls on unit editor using the absolute path instead of the relative path if you’re modding
  • Fixed crash if selecting a DDS instead of a png through the texture override control
  • Affixes now reload when the affix editor is saved
  • Added option to explicitly reload affixes through the ‘reload assets’ drop-down doo-hickey.
  • Fixed some control docking/anchoring issues in the effects/affixes editor
  • ”File” icon on the scene managers (left pane) now just says “File” to avoid confusion
  • Fixed the Player save loader in the editor options. (the thing that lets you use a character from a particular save file when playing in-game in the editor)
  • Fixed new “ranged” stat lines not being parsed properly when restarting the stat line editor
  • Fixed layout paths not being relative if you browse to a layout in your current mod directory in skill events.
  • Fixed cloning a skill that’s already in your mod in the skills editor.
  • Fixed cloning a quest that’s already in your mod in the quest editor.
  • Fixed exception when adding inclusive files to a newly added chunktype in a mod rule set.
  • Fixed “Level” column not saving in effects panel.
  • Editor now always uses en-US culture settings (for things like ‘.’ vs ‘,’ in floats). Should no longer have goofiness in the stat line editor due to decimal symbol parsing, etc.
  • Added missing “Uses” control to the items editor
  • Added “Target Type” control to items editor
  • Monster objects now default to “dog” in the editor (to avoid null monsters)
  • ”Play” in the editor will now load a default layout if trying to play a layout without any room pieces in it.
  • Backspace now does the same this as Delete when working with layouts. (I believe this should help Mac boot campers)
  • Fixed animation editor having several problems when editing .animation files in a mod.
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