Thema: Star Citizen
Einzelnen Beitrag anzeigen
Alt
9. July 2015, 02:45
Desert3ur ist offline  
Desert3ur
Beiträge: 1.589

Zitat:
Zitat von Sir Uruk.Inc Beitrag anzeigen
Ich weigere mich jetzt einfach mal, auf dem Level zu diskutieren. Star Citizen wird besser als alles andere und die machen wirklich alles richtig. Alles ist toll. Alles ist perfekt.
Unlustig und kindisch


Du solltest dir mal den folgenden Beitrag durchlesen. Danach bist du auch wieder etwas tiefer im Thema drin.

Some thoughts on concerns!

Zitat:
‘Star Marine is delayed indefinitely.’

First of all: the phrase ‘delayed indefinitely’ being bandied around is incorrect. We do not have a release date to announce yet, which is not the same thing. I’m aware that there is an ongoing sub-debate in which one poster will insist it is delayed indefinitely accompanied by the dictionary definition of indefinitely, and then the counter argument is that the phrase has a different meaning beyond the individual words. This counter argument is correct. ‘Delayed indefinitely’ is a games industry PR term for ‘cancelled.’ Anyone (and apparently this is a great many people) reading clickbait headlines will believe we’ve cancelled Star Marine. This is not the case, to the point that it implies the absolute opposite of what’s actually happening.

What is happening? The weekly updates from the team will give you a better idea, but the short story is that Star Marine was not ready for launch when we had hoped (and planned.) We spent several weeks expecting that resolving a then-current crop of blockers would allow a PTU publish. When this didn’t happen, we conducted a full review of the module lead by our top technical folks from around the company. What they determined was what you read in Chris’ letter two weeks ago: we need to rebuild several ‘boring’ backend pieces and we need to fix serious animation issues before there would be any benefit to a release.

It would not be my place to give you a timetable, but with the number of people I’m seeing who genuinely believe that we somehow now aren’t doing the FPS module I will say that we are talking about a delay of weeks and not months/years/decades. Certainly, I hope not to be pushing folks for weekly updates very soon. (And to answer the inevitable question: why don’t we give an internal target date right now? Because the worry is that we might find ourselves in exactly the same position when the current set of issues are resolved. We’re at a point in the process where we believe we know exactly what to do. We’ve already let you know what that is, we’re going to continue sharing the progress… and when that work pays off (or if it doesn’t) you’ll hear about it.)