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19. February 2015, 19:08
 #26 (permalink)
Sir Uruk.Inc ist offline  
Sir Uruk.Inc
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- Map-Editor: Nein.
- Map mitentwickeln (über Feedback & Co.): Yes.


Zitat:
THE COMMUNITY MAP PROJECT

Goal
Build a new map from the ground up, where community feedback guides development through the CTE. Continously publish new versions of the map and give insight to the development process along the way. End result to be released to everyone on all platforms.

High Level Framework
• A Core Battlefield experience (Terrain based, supports vehicles)
• Medium size footprint - Example: Zavod 311
• Main game mode Conquest - (5 flag CQL, 3 flag CQS)
• Maximize gameplay destruction, kept consistent across the map
• No set piece levolution event - we want to keep those efforts in the gameplay destruction instead
• A pleasant setting, not a night map - we are looking for clear visibility, gameplay and visuals here

First Things First
As the community is along for this ride - we do not have a map to play on yet, and we have a few things we'd like to know from you guys first!

What are you hoping to see in the community map?

• Gameplay: Battlepickups? Verticality?
• Vehicles: Boats? Jets?
• Flag Layouts: Linear & narrow? Wide and circular?
• Location?
Suck this, haters.
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#BFS
Ein Uruk sie zu knechten, sie alle zu finden, ins Dunkel zu treiben und ewig zu binden.
Soon gibt es volles Pfund aufs Maul...