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Alt 11. June 2008, 20:08   #28 (permalink)
Neverbody

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Dabei seit: Dec 2007

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Daran wird auch noch gearbeitet, sodass die Attribute mit der Rüstung stärker werden.

Zitat:
In short, the rebalance of Armor values (and thus mitigation levels) across classes was done to make survivability much more predictable for any given class. Previously, a low-armor class could have anywhere between 0% absorb and upwards of 75% absorb wearing the correct gear for the class, solely from +armor properties. This made it very difficult to design how much damage monsters should do. Many players would get one-shot by the same monsters that would barely harm a well-armored character, and this was unacceptable.

However, the rebalance is coming in 2 parts. The first has already arrived in Test Center - the rescaling and rebalancing of Armor values. The second will require more internal tweaking and a LOT of feedback from the players: we need to utilize the new, predictable mitigation levels to rebalance monsters' damage. Rest assured that, with the help of our players, this will be completed before Patch 2 goes live. Part 2 is probably 75% of what I'm going to be spending my time on from now until then.
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