Daran wird auch noch gearbeitet, sodass die Attribute mit der Rüstung stärker werden.
Zitat:
In short, the rebalance of Armor values (and thus mitigation levels) across classes was done to make survivability much more predictable for any given class. Previously, a low-armor class could have anywhere between 0% absorb and upwards of 75% absorb wearing the correct gear for the class, solely from +armor properties. This made it very difficult to design how much damage monsters should do. Many players would get one-shot by the same monsters that would barely harm a well-armored character, and this was unacceptable.
However, the rebalance is coming in 2 parts. The first has already arrived in Test Center - the rescaling and rebalancing of Armor values. The second will require more internal tweaking and a LOT of feedback from the players: we need to utilize the new, predictable mitigation levels to rebalance monsters' damage. Rest assured that, with the help of our players, this will be completed before Patch 2 goes live. Part 2 is probably 75% of what I'm going to be spending my time on from now until then.
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