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Alternativ schmpft man, wie furchtbar doch alles ist, und unternimmt absolut nichts, um daran etwas zu ändern. Zitat:
Todays update includes a full integration from the Final Stand team – which means we are getting closer to showing you guys what we have been up to during the time since you last saw the maps!
Many of the fixes include changes to the levels, vehicles and weapon pickups which you won’t be able to play just yet – but later this week!
FINAL STAND MAP FEEDBACK
Showing off maps this early has been a great success in terms of how much good and constructive feedback we have gotten from the players playing them. Everything from gameplay issues to texture bugs was found and reported by you guys.
Once again – thank you for helping us make this the best release yet!
NEW SOLDIER PHYSICS
In this release we have added new Soldier Physics for collision with the world and objects. The reason for this is obviously to fix the “snags” issue.
Since this is quite a big change, we really need your help testing that this does not change the game in unintended ways.
Risks to look for:
Collision with objects
Since this changes the very core of object collision, we need to gather lots of data from all levels on how well this performs. Anything that feels wrong or looks weird in connection to stepping past objects and colliding with walls etc is of importance.
Slope collision
If a slope was previously too steep to climb – is it still? Does a previously traversable slope still allow you to do so?
I’ve created a new forum for feedback on this particular change, as it needs special attention. Please report any findings there!
Open Soldier Collision Forum
PATCH CHANGES
These are the changes in this patch:
Added back testrange map to CTE
Med bag changes (the big ones)
No longer heals players in radius when supressed. No longer works when diving/underwater
Ready system fixes
No longer allows spawning into vehicles prior to the lockdown timer reaches zero.
Also disallows selecting vehicle until READY has been declared.
Improved “Red parts” in sights
Cleaned up, resized (some) and made work much better against bright backgrounds (in particular snow).
Fixed issue where FLIR/IRNV sometimes would render 3x brightness
Improved FLIR//IRNV rendering and HUD
More clearly displays heat signatures, and works against Final Stand snow
“Red dot” sights rendering improvements
Much like the vehicle hud rendering fixes we now have a new improved renderer for the glowing red part of sights
Vehicle hitmarkers now triggers correctly
Now correctly shows the hit indicator when hitting players in limbs and head
Hover tank controls rewamped
New, revised and improved hover tank controls
Added key bind support to the Hover tank
Now properly support rebinding of the controls
Pod launcher model updated
Snow mobile & Pod launcher screen effect fixed
No longer enables for all players on the server when in use
Snow mobile track effect fixed
Now only shows puffs of snow when driving on snowy surfaces
Fixed an issue where the MKV wouldn’t fly
Railgun now correctly damages vehicles
Fixed a Railgun HUD issue when entering vehicle
Would show railgun HUD ontop of vehicle HUD.
Fixed achievement HUD issue
Would loop achievement over and over when unlocked
All Final Stand maps
Improved on Russian grammar for signage
Fixed occlusion, clipping, texture, destruction, believability, small scale destruction, levelution and gameplay issues
Look below for more details on what some of these terms mean and look like!
Arctic
Bullet collision on russian letters above point A & B improved
Now works as you’d expect them to
Fixed un-vaultable fence at flag A
Facing the firing range
Fixed lighting issue on orange tents
No longer render in a too black color palette
Hangar 21
Hangar doors
Now properly kills players when closing.
East side foot traffic entrance now works the same way as the west one
Climbing up the hangar doors is no longer possible
Activation screen now correctly references hangar doors (for opening and closing)
Titan object collision and improvements
Fixed several collision, occlusion and clipping issues
Fixed prone issue near Flag C
Players can no longer get underneath rock formation
Giants of Karelia
Spectator camera bounds fixed
No longer allows camera to see through terrain
Stationary Kornet launcher floating
(Scrub Cannon) is no longer floating near objective B
Destroyed road no longer hides players in holes
Now correctly switches road textures
Levelution: Roof collapse collision
Roof collapse soldier and bullet collision improved and cleaned up
Sub Base
Blast door button now functions as intended
Was placed inside wall
Rock collision for bullets improved
Most rocks used on top of sub base mountain now has better bullet collision
Fixed icicles lighting issue
No more green icicles!
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