ArmA III - DLC Strategy Zitat:
The Playerbase: Bridging The Divide
Game content sold after the initial release often fractures the player-base: those who own the content and those who don't. Many games take this for granted. Most noticeable in the multiplayer environment, this split prevents players who don't own DLC from joining and playing with friends who do own it. In many modern games, if you don't own, for example, a vehicle pack, you cannot join servers that use those vehicles.
This is perhaps the most straight-forward illustration of what we'd like to avoid in Arma 3. We've made a point of positioning the game as a platform - one that keeps evolving, growing and maturing over time. Anything that splits the playerbase goes against that philosophy, so we're eager to prevent this from happening where we can.[....] |
Gute Lösung,finde ich.
Die Entwickler haben mehr davon als vom A2 System,und die Spielerschaft wird dennoch nicht zerissen.